The Changing Face of Ancient Cities

The “sweet spot” of a province’s resource balancing will change over time. In particular there are two factors that bring about this change:

  • The growth “resource” reaches a cap relatively early on. Once this cap is reached there is less point in having building lines that focus on promoting growth, such as sanitation.
  • Individual provinces can afford to become more specialised in terms of unit management, wealth, food or research resources as you gain control of more provinces. In the early game, you are going to want your main home regions to be producing wealth for you. Later on, there is the possibility of taking advantage of the Exempt Tax function which in Rome 2 is not only an emergency measure to rescue public order, but totally frees a province of the shackles of food supply. What would one use this province for, since all income from it is wasted now? Military production, of course! Or research boosting!

Because of this, the look of certain late game provinces might differ in a major way from the way they were in early game, and players should not be frightened of rebuilding their favourite cities from the ground up, a bit like Nero burning Rome…